Return to Jorune

Leave Your World Behind -- Again!


skyrealmsofjorune.com


Words and graphics about this page.

Remember
to go down
enough lines
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three column effect.

A different size comparison
A size comparison that has more races, but still not all. Missing are Scarmis, Acubon, Salu (both fairly human sized), Farg, Slarcha, and Blount. I may have forgotten other races. I haven't visited for some time. Also, these are for most significant members of each race. It is possible a large muadra could be mistaken for a middling human, a large human mistaken for a small boccord, and a tiny cleash could be mistekan for a potato bug.


Skyrealms Timeline

Cover of first edition - download the whole book in
            PDF from the freebies page1980s- Andrew Leker and Miles Teves create and publish the first edition of Jorune.

Amy Leker joins the creative team to create the Second Edition boxed set. New talents like Alan Okimoto, David Ackerman, Mark Wallace and others appear on the roster to boost the creative pool.

A stream of supplements follow to build the world and game. Sarceen's Knowledge, the first Jorune Fanzine*, appears in England to begin the tradition of fan built support materials.

1990s - Chessex brings out a Third Edition of the game and additional supplements. Fanzine Sholari and Borkelby's Folly appear with three issue each to add to Jorune lore. Online forums and mailing lists provide a new channel for Jorunis to reach each other.. Alien Logic, the computer game set on the world of Jorune, is released to critical acclaim, but is also just before "first person shooters" take over the computer game industry.

2000s - Danstead Traveller, Annals of the Tan Soor Historical Society, and the essays by Sholari James continue to feed the love of Jorune. A few Facebook pages for Jorune appear.

2010s - Several people come together to create a new core for Jorune material, including the edtiors of the previous fanzines, Sholari James, and new talent. Return to Jorune becomes a 'thing' (as the kids say). So does return2jorune@gmail.com, where people can get in touch.

What is ORFA?

ORFA is a minimalist role playing games system used to present NPCs for new Jorune material. It can also be used as a functional game system for newcomers, or for established games who want to play and don't have time to learn each others favorite system.

Want to do something? You try by rolling one die. Take applicable Stats (never more than three) and any applicable named skill(s), apply modifiers before the roll. That gives you your Target Number. Roll 1d20 and if you roll your Target number, or less, you succed. The difference between the Target number and the number on your d20 gives you the "degree of success" (or points of damage, if your action is part of a combat).

Why another gaming system? Because gamers develop their favorite game system and become worse than religious fanatics with their devotion to OTS - the One True System.
Game systems are like ice cream; you like what you like and anyone who doesn't like pistaccio is a heathen.

ORFA is a way to get playing FAST and to fulfill the purpose of role playing games - to have FUN.

And it's free.


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words of some sort or another.

You can do a two column graphic here, if you want, but don't get carried away with it.
xxxrs.

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The beginning of a Line

Sholari Magazine, Volume 2, Number 1 - The return of a real source for new Jorune

Segment: Sho-Caudal

Gomo Guide: Thoneport


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